A non-WoW related post? What is going on?? Yes yes, this post is actually going to be about work. We always complain about how some programs we use can be faster, how we can do a better job programming them. Well, it may not be as easy as it seems. After toiling away at this project for a month, I have managed to optimize a routine used in it. The total net benefit? I managed to shave 1.5 seconds (3.5s -> 2s) off the run time....whoopie... Of course, this is cummulative, so in regards to runs with huge amounts of data, this change could save hours in overall runtime.
Okay, gotta have SOMETHING WoW related sooo uhhh, Expansion in 7 days!!! Looking forward to powerlvling all my characters to 70! WSG tonight.
Thursday, January 11, 2007
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3 comments:
Um.... that sounds like a huge improvement (almost 43% faster). Think how many talent points you have to take to reduce a 3.5s cast time to a 2s cast time.
LOL, that WoW analogy never even crossed my mind....damn, too much work, pushing WoW info out!!
43% is a lot. Sadly enough, working in compilers, getting such prformance improvement is ALL that we do.
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