Monday, January 22, 2007

The Grind

So, WoW expansion is already out and the first level 70 occurred a mere 28 hours after the release. Some helpful tips I found for questing/grinding:

1. Get an epic mount. Yes, it's expensive, but it's also fast! I would say, at least 40% of the time it takes to complete a quest is simply travelling back and forth between destinations. Even if it takes every last penny, getting an epic mount should be a #1 priority. Gold is really easy to make in the expansion; since tuesday, I have already made over 850 gold (not selling any greens/blues/playing AH) which is more than enough to get epic mount/training.

2. Get as many quests as possible (ideally all of them) from a specific quest hub. Take a general look at all the quests, and plan a route that knocks out as many of them as possible in an efficient manner so that you can...

3. Go to town as little as possible. This reduces travelling time significantly (increases exp/hr) but runs into one very small problem...

4. Get at least all 16 slot bags. Bank all things that can possibly be banked. Not going to town very often will lead to a vast collection of vendor trash/crafting materials/etc being accumulated. This point sucks for a hunter since I have to give up 1 whole bag space for the quiver.

5a. Use crowd control as a method of queuing up mobs. As a hunter, when I have to kill X number of a specific mob, I usually put pet on one, then pull another one into a freeze trap. As soon as first one is dead, put pet on trapped one, then go trap another. Basically leads to constant stream of mobs. Disadvantage is when unlucky spawns occur which leads to way too many mobs to handle. If your class doesn't have a way of reliable crowd control, or is very mana intensive and requires frequent breaks....

5b. Kill every yellow mob while questing. This helps reduce the significant downtime when searching for mobs to kill for a quest. It also ensures that when actually killing the quest mobs, no other mobs get in the way (since they are dead already). It also leads to a good amount of income from the extra vendor trash.

6a. Quests that go by better in a group:
i. Kill X quests: pretty obvious since all group members get credit
ii. Kill X to get Z item: Group only if it's a SURE drop and everyone gets credit (usually the case if only 1 item is needed)
iii. Kill exceptionally difficult mob: These are usually the end of a chain and leads to good rewards.
6b. Quests that go better solo:
i. Kill X to get Z number of items: These suck, since every other player adds more mob kills
ii. Gather X number of items: same reason as above
Of course, all quests go by better in a group if team members are good friends/family/Class with special skill that speeds up travelling.

5 comments:

moonfleck said...

I guess this means internet is back.

Velius said...

It came back late friday evening. I would say around 11:30 pm or so.

Anonymous said...

The added bonus of questing with friends/family,etc. is no quibbling over loot. Though I sometimes feel conflicted about ninjaing...

Tochi said...

I guess this WoW expansion pack was worth every real penny. :)

Anonymous said...

I felt guilty hiring ninjas to sabotage Velius' internet for 2 days, but I needed the head start. He's still really far ahead of me anyway, though =/. Guess I shoulda paid for a week.