Monday, November 10, 2008

Stupid Fish

BitterPotatoe (not a typo) and I have been playing through GoW2's cooperative multiplayer lately and so far, there have been some mixed reactions. While the main shooting portions of the game are awesome, the "platforming" elements and vehicle portions really really put a damper on the overall enjoyment. Putting teeth/acid/poison gas/maze/outrageous amount of blood coupled with sluggish controls into one level is just trying to do too much. Perhaps it's because this was at 4 am in the morning, but the level was overly frustrating and felt like it was just beating your head against the wall until the wall broke or your head fell off.

The most frustrating experience so far has been a semi-boss fight against a stupid fish. Without spoiling any parts of it, let's just say we spent an hour alone on this ridiculous boss encompassing about 15-20 restarts. The instructions on this boss are entirely unclear and even then, the controls really really make it annoying. The whole encounter just feels like they used boxes/bad controls and ambiguous directions to artificially increase the difficulty.

These annoyances aside, the shooting portions of the game are done awesomely. The story is written decently well, and a lot of the sequences have a cinematic feel. Lemon with 2 buddies, BitterPotatoe, and I played the horde option and it was a blast. While not entirely original (copied from survival mode in UT2003), the mode was an awesome adrenaline ride and totally gives you that "starship troppers" feel.

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